EventType = EventType or {}; 

-----------------------------------------Server & Client----------------------------------------------------

-----------------------------------------Only Client--------------------------------------------------------



EventType.PrepareStageRemainTimeChanged             = 201;  --准备阶段剩余时间改变
EventType.CurRoundRemainTimeChanged                 = 202;  --当前回合剩余时间改变
EventType.PlayerStartNewRound                       = 203;  --玩家开始回合
EventType.PlayCard                                  = 204;  --客户端打出卡牌
EventType.PlayerFlyPlane                            = 205;  --玩家移动了棋子
EventType.PlayerInfosChanged                        = 206;  --位置（P1-P4）的状态信息改变
EventType.PlayerPanelChange                         = 212;  --玩家信息面板变化

EventType.GameStartChanged                          = 215;  --游戏开始
EventType.CurTeamIndexChanged                       = 214;  --当前回合玩家改变
EventType.CurRoundStatusChanged                     = 213;  --当前回合阶段改变
EventType.UpdateCardUI                              = 216;  --客户端显示所持卡牌UI
EventType.AdjustCardUI                              = 217;  --调整卡牌UI
EventType.SelectCardUI								= 220;  --选择卡牌UI
EventType.AdjustRemainTimeChanged                   = 221;  --选择卡牌剩余时间改变
EventType.CanAchieveTiles                   = 222;  --可到达位置改变